Crysis Patch v1.1 Launched, Minor Improvements
01.08.08 - 08:59am
Brief update, from a few friends I’ve been told they are seeing minor speed updates with this new patch. The change-log mentions a lot of fixes so it sounds like the Crysis dev team has been swiftly hammering out the serious bugs along with including a few optimizations. This patch seems to focus primarily on Crossfire/SLI support, perhaps the next patch will somehow make the game playable at high settings in DX9 with a single card. The multiplayer still blows but the singleplayer is more than worth the install, especially after this patch.
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Fixes:
- Damage dealt to vehicles when shot by LAW has been made consistent
- F12 (screenshot) now works in restricted mode as well
- When player melees during gun raise animation, their gun will not be in a permanently raised position anymore
- Memory leaks and potential crashes
- Improved SLI / Crossfire support and performance
- Improved overall rendering performance (DX9 and DX10)
- Enabled VSync functionality in D3D10
- Reduced grenade explosion radius in multiplayer
- Clamped water tessellation to avoid cheating in MP
- Reduced LAW splash damage vs. infantry in PowerStruggle mode
- Slowed Rocket projectile speed down in MP slightly
Updates:
Tweaks:
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